AI Insights · Timothy · April 2022
Top 5 Trivia Games on iOS in Spain - Q1 2022
Discover the performance of the top 5 trivia games on iOS in Spain during the first quarter of 2022, with insights into downloads, revenue, and active users trends.
In the first quarter of 2022, the top 5 trivia games on iOS in Spain demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period:
Trivia Crack from Etermax experienced fluctuations in weekly revenue, peaking at around $451 in late December and maintaining an average of $300-$400 throughout the quarter. Weekly downloads showed a significant increase towards the end of March, reaching approximately 9K. Active users saw a decrease early in the quarter but rebounded to around 36.5K by the end of March.
Kahoot! Play & Create Quizzes by Kahoot ASA had notable peaks in revenue, especially in mid-February and mid-March, where it reached about $867 and $833, respectively. The app maintained a steady download rate, with a high of around 5.3K in mid-February. Active users increased from approximately 20K at the start of January to about 27.6K by the end of March.
Brain Who? Tricky Riddle Tests from Teos Oyun saw a decline in both downloads and active users over the quarter. Downloads decreased from around 6.8K at the beginning of January to about 1.2K by the end of March. Active users followed a similar trend, dropping from 12.3K to around 5K during the same period. Revenue remained low, with sporadic peaks not exceeding $38.
Akinator by Elokence showed a moderate performance in downloads and active users. Downloads ranged from 2.2K to 6.6K, with a peak at the end of January. Active users saw a peak of about 22K at the end of January, stabilizing around 12K-13K towards the end of the quarter. Revenue remained low, with occasional peaks not exceeding $24.
Adventure Trivia Crack, another title from Etermax, had stable performance with minor fluctuations. Weekly downloads ranged from 1.6K to 3.8K, with an increase towards the end of March. Active users saw a gradual increase from approximately 6.9K in late December to about 6.6K by the end of March. Revenue remained relatively low, peaking at $158 in late December.
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